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Tag Archives: vxa
My crafting script has been updated to v1.11. It adds only one new very minor feature. I mainly did it to get back into coding mood. My hope is to add some more features such as crafting levels and crafting … Continue reading
There’s not much for me to say about this to non-scripters other than that this script will be supplementary to future scripts I plan on creating. Continue to the Reader Functions for Features/Effects page. The following scripts have been updated: Auto-Life … Continue reading
This script is based off the Mix skill from FF5 (or for the younger generation, Rikku’s Mix skill from FF10) where you can select two items in your inventory to create a new and possibly unique effect. I’ve wanted to … Continue reading
I saw this post and thought, “Why would you want to do that?” But I made a script for it anyway, plus a little more. Continue to the Rename Anything page. The following scripts have been updated: Real-time Cooldowns – … Continue reading
I’m so tired that I can’t think of anything interesting to say. But I do have something to share. Continue to the Real-time Cooldowns page.
This script is based off the concept of Blue Magic from the Final Fantasy series. Simply put, Blue Magic is the ability to use enemy skills. This script is meant to be a base framework in preparation for a series … Continue reading
I’m not the only one that has played this little gem on the PSP/SNES/PS1, right? Even though the newly added crafting system in the PSP version felt tacked-on and clunky, the simplicity of the system was good. And this is … Continue reading