Version 1.01 (5/22/2013)
Script Download
Required Scripts:
Info Pages Window
Reader Functions for Features/Effects
Recommended Scripts (optional):
Tag Manager
Text Cache
This script remodels the item scene so that more information about items may be viewed by players. People familiar with my Tactics Ogre PSP Crafting System script will find the window aesthetic similar in style.
The type of information you can provide players is customized in the Info Pages Window’s customization module.
Additionally, this script significantly changes the category selection function in the item scene. By default, players must select a category before being able to view their inventory. With this script, players may select items immediately after entering the item scene. The item category is changed by using other gamepad buttons. This makes the inventory interface more inline with console RPGs.
More item category filters can be made with Tsukihime’s Tag Manager script.
Changelog
- v1.01
- Compatibility Update: Tsukihime’s “Inventory Sorting”. (5/22/2013)
- v1.00
- Initial release. (4/13/2013)
Extras
Here are the icon graphics I used in my screenshots. The settings for the arrow icons can be found in both the Info Pages Window script and the TMI Item Scene script. The arrow icons were taken directly from the default VX Ace window skin. This graphic is not required to run the script. However, you must add these icons to your own Iconset.png located in the Graphics/System folder of your project or RTP.
Compatibility
This script overwrites the following default VXA methods:
- Scene_Item#start
- Scene_Item#create_category_window
- Scene_Item#create_item_window
- Scene_Item#on_item_cancel
This script will have issues with other scripts that also modify the default item scene.
Terms and Conditions
Please do not repost this script elsewhere without permission.
Free for non-commercial use. For commercial use, contact me first.
Newest versions of this script can be found at https://mrbubblewand.wordpress.com/











hi! great scripts you have!!
I’ve been using TMI Item Scen Script wich I love!!
I’m asking if you could make it compatible with tsukihime’s Inventory Sorting. I’ve checked and it doesn’t work with TMI, but I dont’a want to leave that item scene because it’s the best I’ve seen for vx ace.
So, can you take a look at it?
Please link to the script and I’ll see what I can do.
Thanks for answering 🙂
this is the script:
http://dl.dropboxusercontent.com/u/23043573/RPG%20Maker/RMVXA%20Scripts/Inventory_Sort.txt
Updated.
I’m sure you’re already aware that the sorting window and the info window need different key mappings and can be changed in either script’s configuration module.
yea. thank you so much, works like a charm.
keep going, I love your scripts ;D
‘sup. look, I have a problem, everytime I’m in the item menu and want to use an item like a potion, when I move the cursor to the left or right, the menu categories move too. It’s because I use Galv’s Menu layout, with normal menu it works. Is compatibility possible between the scripts?
Link to the script and I’ll see what I can do.
http://galvs-scripts.com/galvs-menu-layout/
this is the script.
however the same bug happens even with the default menu. when you move left and right, the categories of the itens algo change.
You can just change which buttons change the info pages and/or categories. I’ve already implemented this in both this script and the Info Page script.
it works. but it feels a little unconfortable to use like a/s to change categories and up/down to search through the items, and left/right for the info pages.is not possible to lock the item window after we select an item and choose in wich character we want to use it?
Love it.
Any way you could apply this to the Equip Menu somehow?
Also… umm, it doesn’t seem to work with the Tag Manager. I’ve tried various orders, I’ve followed the instructions, yet items aren’t sorted into where they belong.
He did update the script recently when I started having trouble with equipment; could his update have affected it?
@Camelslayer
Add this to the Tag Manager script, around line #89
$imported[“Tsuki_TagManager”] = 1.4
Tsukihime gave that solution to me, as I had the same issue.
Hi, I wanna show such a lot of information in the equip scene too, since it would be more flexible and convenient to choose the best weapon or armor.
Can you help me with this?
BTW, I also use Custom Equipment Slots Script
(http://pastebin.com/raw.php?i=6u5BRHRz), hope the item information can be compatible with it in the equip scene.
Hey bro! What a nice script!
Can i display an image in one of the pages?
I’d love to use it in my project and if could display the picture it’ll be perfect. ^^