KMS Generic Gauge Compatibility Patches

These are patches are for KMS Generic Gauge by Tomy. The English version can be found here and the Japanese version can be found here.

Feel free to ask for compatibility patches for other scripts if needed.

Installation

Patches are meant to be placed below both KMS Generic Gauge and the script the patch is made for in your Script Editor.

Patches

YEA Battle Engine + KMS Generic Gauge

Version 1.1 (1/15/2012)
Patch Download

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YEA Victory Aftermath + KMS Generic Gauge

Version 1.1 (8/07/2012)
Patch Download

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KRX Alchemic Synthesis + KMS Generic Gauge

Version 1.1 (8/07/2012)
Patch Download

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XaiL System Menu Delux + KMS Generic Gauge

Version 1.01 (4/30/2013)
Patch Download

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galvmenu

Galv’s Menu Themes Engine + KMS Generic Gauge

Version 1.00 (6/06/2013)
Patch Download

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Grade Victory Screen + KMS Generic Gauge

Version 1.01 (6/07/2013)
Patch Download

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YSA Battle System: Classical ATB + KMS Generic Gauge

Version 1.1 (8/07/2012)
Patch Download

Here are some gauge graphics for the CATB. I recommend coloring or making your own though.

Sorry, CATB Generic Gauge support for enemies not implemented.

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veatbkmsgg

VE Active Time Battle + KMS Generic Gauge

Version 1.0 (1/02/2013)
Patch Download

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YEA Status Menu + KMS Generic Gauge

Version 1.0 (6/29/2012)
Patch Download

A patch is no longer needed with the latest version of KMS Generic Gauge.

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YEA System Options + KMS Generic Gauge

Version 1.1 (8/07/2012)
Patch Download

Here are some gauge graphics for System Options. I recommend coloring or making your own though.

48 Responses to KMS Generic Gauge Compatibility Patches

  1. Misaki says:

    Any chance of a compatibility path for Fomar’s ATB System? This version’s compatible with the YEA Battle Engine:

    http://cobbtocs.co.uk/wp/?p=73

  2. Dream says:

    Thank you for the awesome scripts. Any plans on making a compatibility patch for Moghunter’s scripts?

  3. Anthony says:

    Dear Mr. Bubble,

    Hello, I was wondering if you could help me with an issue I’m having with Pacman’s Enemy HUD & VE Active Time Battle. Every time I go to pick the target of my attack/skill the atb gauge of my Actors covers up the Tp gauge of my enemy. I was wondering if you knew how to fix this by either;
    1. Keeping the actor atb gauge from showing up over the enemy tp.
    2. Or By having the enemy tp moved over and show the enemies atb.

    Either one works for me. I really want to have these 3 scripts, but this problem ruins having all 3.

    Thanks in advance,
    Anthony

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