Version 1.0 (8/13/2012)
Apparently, there’s no default way in the project edtior to disregard the target’s Guard state when calculating skill/item formulae.
This script allows skills, items, and other database objects to ignore the target’s Guard state which will allow developers to create damage formulae that’s truly supposed to ignore defense such as “b.hp – 1”.
- Initial release. (8/13/2012)
Note: Some tags are given shorter tags for typing convenience. You only need to use one <tag> from a given group for a notebox. Use common sense.
The following Notetag is for Actors, Classes, Skills, Items, Weapons, Armors, Enemies and States:
This tag will grant the the ability to ignore the target’s Guard state when calculating damage.
This script aliases several default methods.
Requests for compatibility with other scripts are welcome.
Terms and Conditions
Please do not repost this script elsewhere without permission.
Free for non-commercial use. For commercial use, contact me first.
Newest versions of this script can be found at https://mrbubblewand.wordpress.com/