Ignore Guard (防御効果無視)

Version 1.0 (8/13/2012)
Script Download

Apparently, there’s no default way in the project edtior to disregard the target’s Guard state when calculating skill/item formulae.

This script allows skills, items, and other database objects to ignore the target’s Guard state which will allow developers to create damage formulae that’s truly supposed to ignore defense such as “b.hp – 1”.

Changelog

  • v1.0
    • Initial release.  (8/13/2012)

Notetags

Note: Some tags are given shorter tags for typing convenience. You only need to use one <tag> from a given group for a notebox. Use common sense.

The following Notetag is for Actors, Classes, Skills, Items, Weapons, Armors, Enemies and States:

<ignore guard>

This tag will grant the the ability to ignore the target’s Guard state when calculating damage.

Compatibility

This script aliases several default methods.

  • Game_ActionResult#clear
  • Game_Battler#guard?
  • Game_Battler#make_damage_value
There are no default method overwrites.

Requests for compatibility with other scripts are welcome.

Terms and Conditions

Please do not repost this script elsewhere without permission.

Free for non-commercial use. For commercial use, contact me first.

Newest versions of this script can be found at https://mrbubblewand.wordpress.com/

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