Homunculus Item (ホムンクルス)

Version 1.0 (7/13/2012)
Script Download

Instant death attacks are a staple in the repertoire of skills featured in the SMT series of games by Atlus. Combined with the rule that it is game over when the main character dies, players can lose a battle instantly they are not wary of these types of skills.

This script provides a protection against instant death attacks by implementing the effect of the “Homunculus” item. Homunculus items prevent the effects of successful instant death attacks by simply being in the party’s inventory. This effect is limited to Actors.

戦闘補助アイテム /【ホムンクルス】
「1度だけ即死魔法の身代わりになる」

Changelog

  • v1.0
    • Initial release. (7/13/2012)

Notetags

Note: Some tags are given shorter tags for typing convenience. You only need to use one <tag> from a given group for a notebox.

The following Notetags are for Actors only:

<homunculus item: id>
<homun item: id>

This tag assigns to an actor a “homunculus item” where id is an item ID number from the database. Homunculus items protect the actor from instant death effects (i.e. attempts to directly apply State ID 1, “Death”). This will not affect damaging attacks that would cause death. When a homunculus item successfully protects the actor, one unit of the item is removed from the party’s inventory. Each actor can have a different homunculus item or even share the same one. This effect will only work if there is at least one homunculus item for the actor in the party’s inventory.

Compatibility

This script aliases the following default VXA methods:

  • Game_ActionResult#clear
  • Window_BattleLog#display_critical
  • Game_Actor#setup
  • Game_Actor#add_state

There are no default method overwrites.

Requests for compatibility with other scripts are welcome.

Terms and Conditions

Please do not repost this script elsewhere without permission.

Free for non-commercial use. For commercial use, contact me first.

Newest versions of this script can be found at https://mrbubblewand.wordpress.com/

3 Responses to Homunculus Item (ホムンクルス)

  1. Pingback: RGSS3: Homunculus Item (ホムンクルス) « Bubble Blog

  2. FMA…frikin FMA … you would lol

  3. bloodyliao says:

    Cool script! But is it possible to add a popup and play an animation when the effect activate? Actully, I’m using Yanfly Engine Ace – Ace Battle Engine currently and I have disabled the annoying battle messages (popups are better). As a result, when the “Homunculus” effect activates, there’s only one sound showing up, which can be easily ignored by players.

    Therefore, is it possible to let your “Homunculus Item” work with Yanfly Engine Ace – Ace Battle Engine? When the “Homunculus” effect activates, a popup together with an animation(with sounds of course) is much more interesting~

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