Version 1.00 (5/05/2013)
Script Download
Required Scripts
Battle Rules
Required Graphics
VictoryBack
DefeatBack
Displays battles rules as defined in Tsukihime’s Battle Rules script.
The bulk of the code in this script was taken from the VX script “KGC_TalesStyleEffect” by tomy. As stated in tomy’s terms of use, people are allowed to freely modify/re-utilize KGC code. I do not claim this script to be completely of my own creation.
Changelog
- v1.00
- Initial release. (5/05/2013)
Required Images
Default settings require two images called “victoryback” and “defeatback”. Any graphics related to this script must be placed in the Graphics/System folder of your project
Compatibility
- Window_PartyCommand#make_command_list
- Spriteset_Battle#initialize
- Spriteset_Battle#update
- Spriteset_Battle#dispose
- Scene_Battle#battle_start
- Scene_Battle#create_party_command_window
Terms and Conditions
Free for commercial and non-commercial use.
Newest versions of this script can be found at https://mrbubblewand.wordpress.com/














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I was wondering if you’d be willing to add a function where you can add in the rules comment box like
Initial Display: False
or something like that, because I was wanting to have it so the condition is All Enemies Immobilized instead of
Enemy 1 Immobilized
and
Enemy 2 Immobilized
and
Enemy 3 Immobilized
and soforth.
What is the logic statement you’re using for that win/lose condition? You can simply turn that into a single condition statement.
Yeah, I don’t mean to be repetitive, I just figure it’s been about a month, so I was wondering, were you interested in updating this for compatability with the new version, or was it too complicated with the groups’ or function?
Well there’s a new update by Tsukihime. There’s now group functions that pretty much act as OR statements and your rules display script no longer works for it. http://www.rpgmakervxace.net/topic/14959-battle-rules/
Would you be interested in updating for compatability?
The error is
Script ‘Mr.Bubble – Rules Display’ line 200: NoMethodError occured.
undefined method ‘condition’ for
#
I mean
Script ‘Mr.Bubble – Rules Display’ line 200: NoMethodError occured.
undefined method ‘condition’ for
#(arrow)Game_BattleRuleGroup:0x7e6f7b0(arrow)
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