Battle Rules Display

 bubsbrd1

Version 1.00  (5/05/2013)
Script Download

Required Scripts
Battle Rules

Required Graphics
VictoryBack
DefeatBack

Displays battles rules as defined in Tsukihime’s Battle Rules script.

The bulk of the code in this script was taken from the VX script “KGC_TalesStyleEffect” by tomy. As stated in tomy’s terms of use, people are allowed to freely modify/re-utilize KGC code. I do not claim this script to be completely of my own creation.

Changelog

  • v1.00
    • Initial release.  (5/05/2013)

Required Images

Default settings require two images called “victoryback” and “defeatback”. Any graphics related to this script must be placed in the Graphics/System folder of your project

DefeatBack VictoryBack

Compatibility

This script aliases the following default VXA methods:
  • Window_PartyCommand#make_command_list
  • Spriteset_Battle#initialize
  • Spriteset_Battle#update
  • Spriteset_Battle#dispose
  • Scene_Battle#battle_start
  • Scene_Battle#create_party_command_window
There are no default method overwrites.

Terms and Conditions

Free for commercial and non-commercial use.

Newest versions of this script can be found at https://mrbubblewand.wordpress.com/

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7 Responses to Battle Rules Display

  1. Pingback: Battle Rules | (姫) Hime Works

  2. Mitchell says:

    I was wondering if you’d be willing to add a function where you can add in the rules comment box like
    Initial Display: False
    or something like that, because I was wanting to have it so the condition is All Enemies Immobilized instead of
    Enemy 1 Immobilized
    and
    Enemy 2 Immobilized
    and
    Enemy 3 Immobilized
    and soforth.

    • Mr. Bubble says:

      What is the logic statement you’re using for that win/lose condition? You can simply turn that into a single condition statement.

      • Mitchell aka Audrey says:

        Yeah, I don’t mean to be repetitive, I just figure it’s been about a month, so I was wondering, were you interested in updating this for compatability with the new version, or was it too complicated with the groups’ or function?

  3. Mitchell aka Audrey says:

    Well there’s a new update by Tsukihime. There’s now group functions that pretty much act as OR statements and your rules display script no longer works for it. http://www.rpgmakervxace.net/topic/14959-battle-rules/
    Would you be interested in updating for compatability?
    The error is
    Script ‘Mr.Bubble – Rules Display’ line 200: NoMethodError occured.

    undefined method ‘condition’ for
    #

    • Mitchell aka Audrey says:

      I mean
      Script ‘Mr.Bubble – Rules Display’ line 200: NoMethodError occured.

      undefined method ‘condition’ for
      #(arrow)Game_BattleRuleGroup:0x7e6f7b0(arrow)

  4. Pingback: Battle Rules - (姫) Hime Works

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