Version 1.9 (8/17/2012)
This script is my attempt to replicate the well-known status effect “Auto-Life” a.k.a. “Reraise”, “Life 3”, “Lifeline”, etc. in VX Ace. Auto-life automatically revives battlers when they are Incapacitated in battle.
Be aware that the customization module in this script allows you to assign a Game Switch that disables all auto-life effects in-game. This is useful for evented battles.
If you experience anything odd, please report them to me.
- Actors, Classes and Enemies can now have autolife tags.
- Efficiency update. (8/17/2012)
- Removed debug remnant. (7/12/2012)
- Fixed F8 crash with YEA Battle Engine. (7/12/2012)
- Fixed a typo which caused an error. (7/12/2012)
- ‘Attack Times+’ issues should be fixed now.
- New option added in customization module.
- Auto-life checks are now also done at the end of turn. (7/11/2012)
- Compatibility update for ‘Guts Effects’ (7/11/2012)
- Efficiency update. (7/11/2012)
- autolifeable flags are now reset before each battle. (7/10/2012)
- DISABLE_AUTOLIFE_SWITCH_ID should now work. (7/10/2012)
- Initial release. (7/10/2012)
Note: Some tags are given shorter tags for typing convenience. You only need to use one <tag> from a given group for a notebox. Use common sense.
The following Notetags are for Actors, Classes, States, Weapons, Armors, and Enemies:
This tag provides an in-battle auto-life effect to the state or equipment. This tag will use all default auto-life values as defined in the customization module in this script.
This tag allows you create auto-life equipment and states with custom values. You can add as many settings between the <custom> tags as you like. Any settings you do not include will use the default values defined in the customization module. The following settings are available:
This setting defines the chance of auto-life triggering when the battler dies where n is a percentage value between 0.1 ~ 100.0.
This setting defines the amount of HP the battler recovers when auto-life is triggered where n is the percentage rate recovered based on MAX HP. If set to 0%, the battler will regain at least 1 HP.
This setting defines the amount of MP the battler recovers when auto-life is triggered where n is the percentage rate recovered based on MAX MP.
This setting defines the database animation used on the battler when auto-life is triggered where id is the animation ID number found in your database.
This setting defines the chance of the piece of equipment breaking when auto-life is triggered where n is a percentage value between 0.0 ~ 100.0. This setting is only for equipment.
The settings “mp recovery” and “break” would use their default values since they are not included in this example tag.
This script has built-in compatibility the following scripts:
This script aliases the following default VXA methods:
There are no default method overwrites.
Requests for compatibility with other scripts are welcome.
Terms and Conditions
Please do not repost this script elsewhere without permission.
Free for non-commercial use. For commercial use, contact me first.
Newest versions of this script can be found at https://mrbubblewand.wordpress.com/