Arbitrary Records

Version 1.00  (6/02/2013)
Script Download

This script provides the ability to store trivial information for other uses. For example, this saves the total amount of damage an actor has dealt in battle, the number of times an actor has been hit by a state, the number of times an actor has evaded, and so on.

This script provides no visual changes. If you were told to install this script in your project for another script, then you can simply leave this script alone.

Documentation is still currently under construction.

Changelog

  • v1.00
    • Initial release.  (6/02/2013)

Script Calls

Under Construction!

Compatibility

This script aliases the following methods:
  • BattleManager#battle_end
  • Game_System#initialize
  • Game_Battler#initialize
  • Game_Battler#item_apply
Requests for compatibility with other scripts are welcome.

Terms and Conditions

Please do not repost this script elsewhere without permission.

Free for non-commercial use. For commercial use, contact me first.

Newest versions of this script can be found at https://mrbubblewand.wordpress.com/

5 Responses to Arbitrary Records

  1. Justice667 says:

    This is exactly what I need, trying as soon as I can.

  2. when i use an item in inventory that heal magic ponts it run an error:

  3. zilgaant says:

    sir, can i ask for script call so i could put the records on the character status using YEA- Status Menu.
    Thanks.

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