What is B.U.B.S.? B.U.B.S. stands for
Great name, don’t you think? 🙂
The sprites are from the game Ragnarok Online. Although using RO sprites really isn’t a new concept for RPG Maker, I’ve created a new type of battler format specifically for the RPG Tankentai Sideview Battle System. This format uses the flexibility of the SBS script to try to utilize as many frames as there are available for the RO sprites. This means that unlike other existing formats such as Minkoff’s or Kaduki, a battler can utilize more than just 3 or 4 frames when doing an action.
For example, Satan Morroc in this video utilizes 12 frames just when he’s standing still(!) and 6 frames when he’s attacking. The Succubus uses 3~6 frames for idling and attacking.
It usually takes me awhile to finish just one enemy battler and that’s not including making unique skills for them either (see Aqua Elemental).
B.U.B.S. is not an independent script. It is simply a unique configuration to the Tankentai SBS module and can be done with the SBS script alone. The sprites, however, are aligned on sprite sheets manually by me and that’s the easier part of creating a battler. Other things you see such as the battle HUD is done by another script.
Will this script be released publicly?
I have no plans to release this configuration publicly anytime soon. It *might* be released eventually, but only after I’ve finished my own game first. You can, however, create *your own* battler setup using the Tankentai SBS.