Click the animation to download the animation sheet. The gif may not represent the actual frame speed in-game.
Heya, Mr. Bubble! I just wanted to let you know one thing about the 60fps script change. Even if we changed RMVX to play animations at 60fps, on lower power computers, the engine just causes the game to stall like no other. Looks like Enterbrain did take that into consideration and made everything play at 15fps instead for a good reason.
*will have to figure out a proper solution to that one day*
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An RPG Maker and mobile games graphics blog run by Mr. Bubble.