I’ve never played Devil May Cry, but I’m well aware of who Dante is. While watching some of the new MvC3 gameplay videos, I saw that he had some kind of ice attack (if someone can fill me in on the exact name, that’d be nice). I’m assuming this is one of his skills from his games. I think it looks cool and it’s something I want to attempt to make an animation of.
Fair warning: I doubt I can make it look as cool as the screenshot, but I’ll do what I can.
Very rough concept. Will change dramatically. Colors are not finalized.
I was bit by the development bug a few days ago so I’ve actually got some significant progress with my project. It’s rather silly to have a project in development for nearly two years, but I technically haven’t been working on it that much. It’s easy to get enamored by having the opportunity to make your own game especially with all the various resources available. You get caught up in your own aspirations and realize that you need to cut back in order to efficiently create your game. Game development takes a lot of time and effort (not that I’m complaining, mind you).
The only unfortunate thing about it is that developers come to this realization at a different pace. Some developers have such high aspirations for their game that they simply overwhelm themselves and, more often than not, their project never comes into fruition. This is very common in the RPGM community.
Even though it has taken long, I still enjoy working on my project when I can. It’s a fun hobby. The animations I put up on this blog are resources I want to use for my own game if I haven’t mentioned that before.
Maybe I’ll post some screenshots of it soon.
Much of Sunday was spent preparing for the Elite Four and now I’m in Kanto looking for a Houndour to round out my team.
The above picture is a very rough concept of the next animation although it may greatly change as I work on it. The shapes are not finalized which is part of the reason why I’m having some trouble making progress on this one. The main reason being that I’m not sure which method I should use to portray a block of ice falling on a target. Do I simply do as I did in the image above where I automatically set the distance the ice falls? Or should I simply center everything and let the user determine the distance from the explosion in the Animation editor?
I thought this was going to be a simple one, but I like the concept and I want to make sure the final product is up to snuff.
Published June 3, 2009
To people who I took requests from my old blog: I have completed scripting the 3 of the 4 requests. The last one is a bit time consuming. My forecast on completing this set is sometime after Thursday since I’ve been doing so much other stuff.
I thank you for your patience.