Concept preview. Major changes can happen.
Not quite sure how I want to approach this one now. I’ve been wanting to flesh out this concept for quite awhile. I’m going against my rule of avoiding animations getting cut off the edge, but I very much doubt anyone cares. ;P It may also go over 30 frames.
If I get stuck with this one, I’ll just push it aside and work on something else until I decide how I want it to end up.
Also, Spring Break is over (boo!) so I think I’m going to try and get at least one new animation a week before it starts getting hectic again. Doubtful that will last long, but it’s worth a try.
Much of Sunday was spent preparing for the Elite Four and now I’m in Kanto looking for a Houndour to round out my team.
The above picture is a very rough concept of the next animation although it may greatly change as I work on it. The shapes are not finalized which is part of the reason why I’m having some trouble making progress on this one. The main reason being that I’m not sure which method I should use to portray a block of ice falling on a target. Do I simply do as I did in the image above where I automatically set the distance the ice falls? Or should I simply center everything and let the user determine the distance from the explosion in the Animation editor?
I thought this was going to be a simple one, but I like the concept and I want to make sure the final product is up to snuff.