Version 1.1 (7/13/2012)
This script allows you to have actors as guests in the party similarly to various console RPGs. A custom window is added to the menu that displays current guests in the party.
Party guests do not require special tags in their noteboxes. They are simply actors put into a “guests” group within the party which is seperate from any of your battle or reserve members. Because of this, guests are not eligible to be chosen for battle at all.
Since guests are just glorified actors, names, face graphics, sprite graphics, etc. are defined in the Actors tab in the database like normal. Those settings are then used in various display windows related to guests.
Guests provide no special effects to the party. However, other existing scripts can provide effects if desired.
If an actor is already in the main party and is placed into the guest group, the actor will automatically be removed from the main party. The same is true vice versa.
- Fixed guest_in_party? Script Call.
- Changed instance variable name for Guest ID array. (7/13/2012)
- Initial release. (6/25/12)
The following script calls are meant to be used in “Script…” event commands found under Tab 3 when creating a new event.
Adds an actor to the party guest group. If the actor is already in the main party, the actor will automatically be removed from the main party before being added to the guest group.
Removes the actor from the guest group.
Removes all actors from the guest group.
The following script calls are meant to be used in Conditional Branch event commands within the Tab 4 “Script” box. Each of these script calls will turn the given Game Switch ON or OFF, where ON is true and OFF is false.
Checks whether the given actor is a guest in the party.
This script aliases several default methods.
Requests for compatibility with other scripts are welcome.
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Please do not repost this script elsewhere without permission. Newest versions of this script can be found at http://mrbubblewand.wordpress.com/