Version 1.1 (4/27/2013)
This script is based off the concept of “Blue Magic” from the Final Fantasy series. Blue Magic is the ability to use skills originally cast by enemies. Those who have the talent to cast Blue Magic are called Blue Mages.
This script is meant to serve a base script for future scripts also based off the concept of Blue Magic/Blue Mages.
- Custom sound effects should no longer crash the game. (4/27/2013)
- Initial release. (7/29/2012)
Note: Some tags are given shorter tags for typing convenience. You only need to use one <tag> from a given group for a notebox. Use common sense.
The following Notetag is for Skills only:
This tag flags the skill as Blue Magic. Actors capable of learning Blue Magic will learn the skill when directly hit by it.
The following Notetag is for Actors, Classes, Weapons, Armors, and States:
This tag allows an Actor to learn Blue Magic skills when hit by them. If a Class has this tag, then an Actor must be that class to learn Blue Magic. If a Weapon or Armor has this tag, an Actor must equip it to take effect. If a State has this tag then an Actor must be inflicted by that state. Any Blue Magic learning notifications in battle are shown after an action is complete.
This script aliases the following default VXA methods:
There are no default method overwrites.
Requests for compatibility with other scripts are welcome.
Terms and Conditions
Please do not repost this script elsewhere without permission.
Free for non-commercial use. For commercial use, contact me first.
Newest versions of this script can be found at http://mrbubblewand.wordpress.com/