Archive for the 'Updates Only' Category

Tactics Ogre PSP Crafting System v1.11 Update

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My crafting script has been updated to v1.11. It adds only one new very minor feature. I mainly did it to get back into coding mood. My hope is to add some more features such as crafting levels and crafting experience points in the future, just to name a few.

I’ve been told that there have been issues with sound effect files played with this script, but I have not been able to replicate them. Unfortunately, I cannot fix sound effect issues unless I can replicate them myself.

Continue to the Tactics Ogre PSP Crafting System page.

RGSS3: Tactics Ogre PSP Crafting System v1.8 Update

My crafting system script has been significantly updated with the ability to view an item’s statistics and other information when viewed in the crafting scene. Players are now able to view all ingredients for an item no matter how many different ingredients it has. There’s also some other updates you can read about.

Please let me know of any bugs. Also, feel free to request if you want any particular kind of information to be displayed in the crafting scene’s info window such as effects from other custom scripts.

Continue to the Tactics Ogre PSP Crafting System page.

The following scripts have been updated:

RGSS3: New and Updated Generic Gauge Patches

Most of the KMS Generic Gauge patches have been updated for the latest Generic Gauge update. There’s also a couple new ones. A reminder that I’m still open to making Generic Gauge patches.

Continue to the KMS Generic Gauge Compatibility Patches page.

The following scripts have been updated:

RGSS3: Tactics Ogre PSP Crafting System v1.3 Update

The TO Crafting System script has been updated to v1.1. I’ve added the ability to select how much you want to craft, crafting tools that are required for crafting but not consumed, and the ability to charge gold. Please review the configuration module in this script since there are new additions. I’ve included the option to use the gold window or not since I understand that there might be some developers that don’t want to charge gold when crafting. If the gold window is hidden, any gold requirements will be listed in the ingredients window instead.

Please test it thoroughly. I have a feeling there are some lingering bugs I missed.

Future updates include adding the option to display pictures as covers for recipe books and the option to view item stats before crafting.

Updates:


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