Gender Requirements is an add-on for my previously made script, Gender Functions. This add-on allows developers to define gender requirements for equipment, skills, and items. Built-in support for Yanfly Engine Ace – Class System is included which means you can set gender requirements for classes as well.
Gender requirements is very simple game mechanic, but it can add an interesting and strategic element in games that utilizes it. In Final Fantasy Tactics, female units have exclusive access to equipment such as perfumes, hand bags, and hair ornaments. Unusually, the character Cloud has access to hair ornaments as well, although that probably means Cloud is a woman.
Continue to the Gender Requirements script page.
The following scripts have also been updated:
- Blood Magic – v1.1
- Gender Functions – v1.2













Hmmm … wasn’t all that stuff possible already? I mean, you have to have different characters in your database with, obviously, different genders. And you could make ANYTHING character-dependent and thus gender-dependent, couldn’t you? Don’t get me wrong, I probably just overlook something important here.
While the default database armor restriction options are perfectly fine for what you described, this is essentially geared towards dynamic class systems where multiple actors share the same pool of classes. For example, ribbon-type armor traits can simply be assigned to all your female actors and that’s fine. But what if Light Armor traits are determined by class and you want Light Armor-type items that are male-only or female-only?
You could have all classes twice, one for each gender. As a player you cannot see the difference if you name the classes the name, but as the developer you can still make some changes here and there in terms of traits, equipment, skills and so on, can’t you?
If you want to do that, that’s fine. But if you have to suggest making double the amount of class entries in your database, then you’re missing the point of this script entirely.