Animation: Thunder_003

Click the animation to download the animation sheet. The gif may not represent the actual frame speed in-game depending on your browser.

This is a full-screen animation. It is recommended to use the “Screen” positioning option and to increase the size of this animation by around 300% in the Animations editor in your project’s Database.

You can probably guess where this spell is inspired from.

——

I will eventually make a small guide about how to properly set up full-screen animations in your Database, but I think most of you guys already know how to do that.

A typical style rule that I go by is to not let animations get cut off at the edges (which is why I’m remaking any old animations in which this happens).  However, this is my first full-screen animation, and the intention is to make the animation large enough to hide the hard edges off the screen.  Let me know what you guys think about full-screen animations.  I would like to make more in the future, but I want to make sure this style isn’t troublesome for users.

Animation Remake: Thunder_002 + Thunder_003

Thunder_002: I’ve combined Thunder_002 and Thunder_003 together because I would like to make each category number be an indicator that it is an animation that is distinct enough from other animations.  Other than that, there is no difference from the original Thunder animations.  I’ll make sure not to have this happen again.  I have a new Thunder_003 planned for tomorrow to make up for this lame update.

I am rather pressed for time right now so, unfortunately, I may slow down with the new stuff.

Tankentai and I

I thought it would be fun to share how I got into the whole RPG Maker hobby and how I opted to maintain a rather infamous Japanese RGSS2 script…  You may or may not find it interesting, but I’d like to try and make myself a bit more personable on my own blog.  Not everyone just wants me to be some kind of resource-spitting machine, right?

Uh… right?

Continue reading ‘Tankentai and I’

Animation Remake: Slash_001

Click the animation to download the animation sheet. The gif may not represent the actual frame speed in-game depending on your browser.

The original Slash_001 was so bad.  I decided to simplify it.  I guess you could see this animation as something new.

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I finished an exam today and I’m quite happy it went smoothly.  I do have a 6 page paper due in a couple weeks though…

WordPress.com has some pretty awful media management.  I accidentally uploaded the wrong Slash so any image with the same file name that is uploaded afterwards will have a number affixed at the end of the file name even after I deleted the first upload!  I need a proper image host.

Animation: Water_004

Click the animation to download the animation sheet. The gif may not represent the actual frame speed in-game depending on your browser.

Inspired by the spell Splash from Tales of the Abyss/Tales of Vesperia.

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Just a note to put out there: I’m not taking animation requests right now.  I actually haven’t gotten any up to now, but it’s best to state it anyway.  I feel going at my own pace is ideal since I get my motivation from my sources of inspiration.  That doesn’t mean I won’t take requests in the future.  It’s just that, at this point, I’m more about improving my technique and the quality of animations I put out rather than pumping out animations to raise an arbitrary number.

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An RPG Maker VX blog run by Mr. Bubble.

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